![]() Similar to the swashbuckler’s ability, this allows the pirate to add its Charisma bonus to initiative. A Wisdom proficiency to bump up the pirate’s defense. Like rangers or paladins or other half casters, pirates get another attack at 5th. The pirate gets an additional ASI at 14th, again, making the class somewhat flexible in its overall design. I took the ranger spell list and trimmed out the “nature” stuff and replaced it with some bardic abilities, being careful not to amp up any DPS. Pirates I see as more of an all-around class–Jack of All Trades, master of none, etc. Otherwise, I’d just be building another rogue or Dex fighter (yawn). This one will probably raise some eyebrows, but I knew that when I built this class I wanted something that stuck out. This will help improve the pirate’s overall utility allowing it to be versatile. You get to add a d6 to any ability check, saving throw, or attack roll. Instead of fighting style, I gave the pirate an all-around power similar to the bard’s inspiration. It’s for flavor more than anything, but could potentially give you some forward eyes and ears. This works like a cross between find familiar and animal companion with the ability to speak to animals tossed in for good measure. Yes, there are those who will call it “too niche”, but it’s a pirate. However, since it requires the pirate to be on its ship, it helps beef up the ship’s stats. Although I’m not crazy about the feature’s name, this is more or less the same as a ranger’s favored terrain feature. This stays more or less in line with the ranger with a touch of rogue thrown in. Here are my notes on each of the class features: I didn’t think that I’d have fun building this class (pirate, like gunslinger, has been done to death) but it really just kinda fell into place. For example, if a class gets a defensive power like Evasion at 5th level and I’m using that class as a model, chances are the new class will get a similar defensive power at the same level (although, its overall function may be somewhat different).īased on what my Patron wanted for this class, I decided to base the Pirate on Rangers. If you’ve followed my stuff for a while, then you probably know that I use a technique to create classes (and other stuff that there aren’t official rules for creating) with something called “parallel balance.” Basically, I take something that’s preexisting and create similar features/options aligned to that model. Otherwise, feedback without anything to back it up gets ignored (or at most a smile emoji like this □ ) Thanks! If you can give me a valid reason with examples why something is off, 9/10 I’m likely to make changes to the content and credit you for doing so. They aren’t officially part of the game.Ĭonstructive feedback is welcome and appreciated in either comments or social media. These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. The material here is presented for playtesting and to spark your imagination. Now, I’ve got an opportunity to make a Pirate from one of my patrons. I’m on a class kick this week, starting things off with Tacticians earlier in the week and then doing Gunslingers. ![]() DM Dave 11 Comments on Pirate Class | New Player Option for Dungeons & Dragons Fifth Edition Posted in Player Options ![]()
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